Placing Shopify + AI developers, see open talent

Mobile

Hire Unity3D developers for interactive builds, not typical business apps.

Game and interactive 3D development in Unity, a genuinely different discipline from most of what we place, built around real-time rendering, physics, and frame budgets rather than request/response APIs and forms.

55haverage match3%acceptance rate120+engineers placed, all roles
Gameplay systems

Core mechanics, state machines, and player systems built in C#.

Rendering & performance

Frame budgets held on target hardware, not just a development machine.

Cross-platform builds

iOS, Android, WebGL, or desktop targets from a single Unity project.

Tooling & pipeline

Editor tooling and asset pipelines that keep a growing team unblocked.

Skills & tools

What strong Unity3D Developers know cold.

Core
UnityC#URP/HDRPUnity Physics
Systems
ECS/DOTSAnimation state machinesShadersNetcode
Platforms
iOSAndroidWebGLSteam/desktop
Tooling
AddressablesUnity Cloud BuildGit LFSProfiler
Why hire through Code Elevator
Frame-budget disciplined. We screen for engineers who profile against a real device's frame budget, because interactive and game builds fail on performance in ways a typical web app never does.
Ships across platforms. Every candidate has shipped a Unity build to at least two real platforms, mobile store submissions and WebGL builds have their own gotchas we screen for specifically.
Honest about scope. Interactive 3D work is a different discipline from most business software. We'll tell you plainly if what you're describing needs a Unity specialist or a simpler web-based approach instead.
Typical rate

from $22/hr

A typical range. Your final rate depends on experience level, timezone overlap and how long you book for.

See engagement models
How we vet

Four stages. Three percent get through.

Floor 01 · pass rate38%Still standing after floor 01.
  1. 01Screening38%Résumé, background, and communication check, the fastest way to rule out a bad fit.
  2. 02Technical Deep Dive22%A senior engineer probes real system design and stack depth, not trivia.
  3. 03Live Build Test9%A timed, real-world task. We watch how they actually ship, not just what they claim.
  4. 04Client Fit Interview3%Ownership, reliability, and how they work inside your team on day one.
Every hire
  • Shortlist in 48 hoursProfiles, not a waiting list.
  • Free replacementWrong fit swapped at no cost.
  • No conversion feeHire them direct whenever you want.
  • IP yours from day oneAssigned in writing, not at handover.
  • Month to monthNo lock-in, and no notice period.
Proof

Shipped, not slideware.

What clients say

On camera, in their own words.

Client video

Why he brought his development work to Code Elevator.

MikePlays here
Related roles

Hiring for something adjacent?

Questions

Answered before you ask.

Mostly games, but also product visualizers, training simulations, AR/VR prototypes, and architectural walkthroughs, anywhere real-time 3D interaction is the actual requirement, not a nice-to-have.

Yes. That's one of Unity's strengths, though each target has its own performance ceiling, a build that runs smoothly on mobile often needs separate tuning to hit a usable frame rate in WebGL.

Not yet on this site. Our verified case studies are concentrated in AI and Shopify commerce work. We'll be upfront about that gap and can share reference work directly during scoping.

Draw calls, garbage collection spikes, and physics step cost that don't show up until a device is under real load, issues a development-machine playtest often hides entirely.

What you're not risking

Every way out of this hire is already written down.

Two-week replacement

Not a fit? Replace anyone in the first two weeks. No questions asked, no replacement fee. We re-match from the same vetted pool.

No placement fee

You pay only for engineers who actually start. Seeing candidates costs nothing.

No lock-in

Dedicated and managed engagements run on a monthly rolling contract. Cancel with notice.

Rate agreed up front

You see the number before you commit. Nothing is added on top of it later.

Get started

Bring us the interactive build. Three matched engineers in 48 hours.

Game, simulator, or product visualizer, tell us the target platforms and we'll scope an engineer who's shipped to them before.

We reply within an hour during our working day in India and the UAE.

Chat with our team